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141. [IDEA] SHIP HOLD in industrial ship - in Player Features and Ideas Discussion [original thread]
There is a reason this is not allowed, which is related to getting battleships into smaller class wormholes too easily. A ship, which can enter a C1, should not be able to carry inside a battleship.
- by Vesan Terakol - at 2014.02.17 06:14:00
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142. Typhoon new Model - in Player Features and Ideas Discussion [original thread]
There already was a similar thread, that I've been unable to locate, which included a pretty nice model refresh - closer to the original, yet really awesome (as it spewed missiles through its mouth). If someone can locate it and link it here, it'l...
- by Vesan Terakol - at 2014.02.17 06:09:00
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143. Turn off locked target graphic without toggling UI visibility - in Player Features and Ideas Discussion [original thread]
A partial "Ctrl+F9" sounds like something nice. This reminds me - there is this "advanced camera options" that should make things easy for movie makers.. Such option might exist there... And then, there is the option to disable brackets and stuff ...
- by Vesan Terakol - at 2014.02.16 21:46:00
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144. Change the probe scanner cube into a ring - in Player Features and Ideas Discussion [original thread]
The reason this "center" is a cube, is so you can grab one of its sides, thus moving it along 2 axis of the selected plane - good luck dong that with any other geo- or stereo-metrical figure. The arrows, however are a real pain in the ass, as is ...
- by Vesan Terakol - at 2014.02.13 15:26:00
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145. Missile synchronized fire skill - How to make missiles more relevan... - in Player Features and Ideas Discussion [original thread]
As far as i'm aware, such module exists. its called voice comms. I'm sorry, but think about it - CCP limits drone assist because of the ability of one man to shoot all the fleet's guns (and other reasons). Now, you say that missiles need a featur...
- by Vesan Terakol - at 2014.02.11 17:52:00
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146. Drone Swarms - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: I do have 1 slight modification to your suggestion. On when you as a player die with your drones in a swarm, they drop out and go inert. Perhaps have them go inert as a scoopable swarm of drones sitting nice and close toge...
- by Vesan Terakol - at 2014.02.10 11:40:00
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147. New Salvage Ship - in Player Features and Ideas Discussion [original thread]
Well, you have your Noctis for large salvage operations, the t1 exploration frigates if you prefer to be more mobile and mrauders and Strategic cruisers if you want something expensive and impractical. I don't think you're lacking options. I've ...
- by Vesan Terakol - at 2014.02.09 15:32:00
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148. Sticky:[Rubicon 1.1] Rapid Missile Update - in Player Features and Ideas Discussion [original thread]
What if you make the reload menu layered? You have the option to reload/change/change to full at the first layer then the ammo type at the second. You could also integrate the radial menu for that. Should be good enough for missiles. Other weapo...
- by Vesan Terakol - at 2014.02.08 21:50:00
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149. Tech2 E-War drones - in Player Features and Ideas Discussion [original thread]
Electronic warfare and combat utility drones are balancer around not having a t2 variant. They are pretty strong as they are. Just an example from last summer alliance tournament, where one of the teams dropped cap neutralizing drones and alpha ...
- by Vesan Terakol - at 2014.02.08 12:22:00
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150. t2 ship reskin/consistency rebalances - in Player Features and Ideas Discussion [original thread]
I agree that there is little consistency when it comes to t2 ship manufacturers, but this is not so simple question to tackle as it might seem at first glance. From your example with Minmatar ships, we could argue, that Cheetah and Panther shoul...
- by Vesan Terakol - at 2014.02.08 12:09:00
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151. Capacitor Flux Coil - in Player Features and Ideas Discussion [original thread]
As stated above, the capacitor flux coil is a rather niche module for actively shield tanked ships. there are certain cases, where a cap-stable shield boosting ship will make sense and the cap flux coil may be the only module, that allows you to a...
- by Vesan Terakol - at 2014.02.06 20:22:00
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152. count down clock on main page - in EVE General Discussion [original thread]
Malcanis wrote: It should go to http://eve.com/monument Why a whole laptop and not a solid state memory? Seems like an overkill. Much appreciated tho. I'm feeling like i finally left my name on something :)
- by Vesan Terakol - at 2014.02.05 15:05:00
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153. count down clock on main page - in EVE General Discussion [original thread]
That's... not as climatic as expected.
- by Vesan Terakol - at 2014.02.05 15:02:00
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154. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
KickAss Tivianne wrote: With a 10 second activation time, it does not auto repeat. It is a pain to constantly having to turn it on during the fight. Wish that alone would be changed. That was a weird thing to find out myself - As an active m...
- by Vesan Terakol - at 2014.02.02 18:27:00
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155. Request : Bookmarks in Overveiw - in Player Features and Ideas Discussion [original thread]
Its a really nice idea, And AFAIK CCP have tried to implement it.... which lead to horrible lag and other bad things.
- by Vesan Terakol - at 2014.02.02 14:44:00
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156. Afterburners Rebalanced - in Player Features and Ideas Discussion [original thread]
What about dual prop fits? If you want the utility of both AB and MWD, you can make those. Those dominated the meta for quite some time, so they are probably not bad.
- by Vesan Terakol - at 2014.01.14 09:30:00
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157. Gas stations, Vending machines, Pawn shops and Trading posts - in Player Features and Ideas Discussion [original thread]
The mobile shop idea sounds nice, if you can anchor it next to a gate. Stucture itself has a good chunk of EHP, mostly in shields or armor,allowing to be repaired efficiently by logistics. Aggression against it also prompts for gate gun aggression...
- by Vesan Terakol - at 2014.01.13 04:12:00
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158. Improved Preview Tool for Ships, Stations, Gates etc. - in Player Features and Ideas Discussion [original thread]
That's might be a nice addition for bored people to play with. Also, for your album - you might want to jump over to SiSi and redo it - v3 models are already up there and yours will be outdated rather soon.
- by Vesan Terakol - at 2014.01.13 04:01:00
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159. Let me buy Skill Points with Plex. - in Player Features and Ideas Discussion [original thread]
This discussion is pointless, because: For the price of one PLEX you already get a month's worth of SP. All you have to do is wait for that month to pass. Your request is already implemented.
- by Vesan Terakol - at 2014.01.12 20:48:00
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160. sublight piloting fix - in Player Features and Ideas Discussion [original thread]
What if, for some unknown reason, you really want to BUMP into that object? Would such evasion logic hamper intentional collision? What is to differentiate an LCO from a ship? as far as he game is concerned, they all just spheres.
- by Vesan Terakol - at 2014.01.12 20:43:00
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